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The Buck Stops Here


Producer: Simon Laughlin Johnson/Procter and Gamble/Taft Entertainment Television
Host: Jim Peck
Announcer: Gene Wood
Taping Info: Early 1980s, probably California
Made it to Air: No
Availability: It's available on the trading circuit.

It's the early 80's, and Jim Peck is looking for redemption after hosting Three's a Crowd. Any redemption. Nothing would do better than a straight quiz, but he'll have to settle for this game that you could swear came out of the Bob Stewart closet, but instead it was a rare entry by Procter and Gamble to do something in daytime that wasn't a soap. The game involves two teams of two (but no celebrities) and are tested on their ability to answer general knowledge questions based on a theme.

Each team is asked a tossup question after given a category. For example, the category could be "things that end in oo" and the question could be "name a place where animals are kept." The winner of the tossup question has $50 go into the pot and gains control of the question. The team's clock is set as 60 seconds, and they alternate answering more questions, adding $50 to the pot for each correct answer, that fit the category. If one player cannot answer the question, they can pass to their teammate. Once the team can't answer the question or take too long, their clock freezes and control passes over to the other team, who then continue on the question. If their clock is frozen at a number below 10, it is reset to 10.

The first team to have their clock run out wins the round and a prize. After Round 1, the team winning the round has the option to trade in the prize they won for 10 seconds off their clock in Round 2. Play then continues with each question going up to $100 and the number of passes allowed is capped at three. Whoever has their clock run out on their watch wins the game and moves to the Big Buck Bonanza.

The Big Buck Bonanza involved the winning team seeing a list of six items, of which two would fit a question read by Jim Peck. Again, the teammates alternated questions, could either pass or ask for a new question, and could win $15,000 if they got six questions right within 60 seconds.

The major flaw with this game was the use of the clock. You could win just because your questions could be longer than the other teams. Playing to a fixed number of questions would have been much more fair. Jim Peck does his usual job, not sounding dull but not sounding exciting either.


The opening screen, full of early 80s pastels.

Host Jim Peck. The perm is gone.

A team is trying to work their clock down.

Jim Peck goes in the medicine cabinet behind the set and gives the winning team their money.

The semi-exciting bonus game.


This pilot has been viewed 14108 times since October 6, 2008 and was last modified on Dec 12, 2009 14:46 ET
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