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Whodunit You Bet Your Life (1988) You Bet Your Life (1991) You're Putting Me On Write Your Own Ticket Word Grabbers Whose Baby Wipeout Top Secret Tie-Up The Big Payoff The Buck Stops Here The Choice Is Yours The Big Money The Better Sex Tell It to Groucho Temptation (1981) $10,000 Sweep The Couples Race The Fashion Show The Waiting Game Three of a Kind Tic Tac Dough The Price Is Right (1972) The Plot Thickens The Honeymoon Game The Love Experts Now You See It (1986) Nothing But the Truth Change Partners Child's Play Combination Lock (1996) The Challengers (1974) Chain Letter (1964) Celebrity Doubletalk Celebrity Secrets Celebrity Sweepstakes Comedy Club Concentration (1985) Crossword Decisions, Decisions Dollar a Second Countdown (1990) Countdown (1974) The Confidence Game Cop Out Celebrity Billiards Caught in the Act Beat The Genius Beat The Odds (1962) Beat The Odds (1975) Be What You Want Bamboozle ABC Carnival '74 Across the Board Baloney Bedtime Stories Big Spenders Call My Bluff Card Sharks (1996) Casino Bullseye Body Talk Blank Check Body Language Duel in the Daytime Fast Friends Match Game (1962) Match Game (1973) Match Game (1990) M'ama Non M'ama Let's Make a Deal (1990) Keynotes (1986) King of the Hill Let's Make a Deal (1963) Match Game (1996) MatchGame (2008) Money Words Moneymaze Monopoly (1987) Money in the Blank Monday Night QB Mindreaders Missing Links Key Witness Jumble Going, Going, Gone! Head of the Class High Rollers Get Rich Quick Finish Line (1990) $50,000 a Minute Finish Line (1975) Hollywood Squares (1965) Hollywood Squares (1985) Jackpot (1984) Jeopardy (1977) Jokers Wild How Do You Like Your Eggs? House to House Hot Numbers Hot Potato $64,000 Question (2000) Show a Random Pilot Show Unreviewed Pilots Bob Stewart Flow Chart | The Waiting GameProducer: Hatos-Hall Host: Jim Peck Announcer: Jay Stewart Taping Info: mid-to-late 70s (based on fashions/music) for ABC Made it to Air: No Other Pilots: Unknown It's hard to come up with new ideas to make a quiz-based game show. One idea that hasn't really been tried is rewarding the player who buzzes in second the most. A strange concept for sure, but fortunately Hatos-Hall at least gave it a shot, and their efforts can be further used to convince mankind never to do this again. Jim Peck, presumably still on his ABC-exclusive contract, is your host. On the Logan's Run style set, the three players' podiums actually are in a semi-circle so that they face each other. And since the game is a bit convoluted, and to show you the "explain it in a sentence problem" with the game, I'll just use Jim Peck's explanation of the rules: "Each category of questions has an easy question first and a harder one second. If you ring in and answer an easy question, that means you will give the harder ones to your opponents -- but it will be worth more points." This will be easier to understand once we play a question. For that first question, Jim Peck read the question "What government office does Clarence Kelly" hold. Jay Stewart then begins to count upward from one through some modulator to make him sound like a computer, and Esther buzzes in after Jay says "four". She's right, and is awarded four points. The other two players are then play for the harder question, with the countdown starting from four. Joan answers her question correctly for nine points. After a few questions, the countdown then went to going in twos rather than ones. In either round, ten points was the final chance to buzz in. If neither player could answer the hard question correctly, the player who answered the easy question was given a free chance at the hard question. Unfortunately, we're also subjected to Jim Peck singing a clue. After a predetermined amount of questions, the points are converted to dollars -- $10 per point. Why they just didn't do the conversion at the time of answering is baffling to me. And now we're sort of going to play Split Second. The player in first place was given three points, the second place player two and the third player one. Now the players play the game to ten, reverting back to the single increment clock. First to 10 points moves to over to The Bonus Clock. The Big Clock looked pretty much like a big version of the classic rectangle Westclox Alarm Clock. Each hour hand had a prize attached to it. The clock started, and changed hands every five seconds. The player's job was to simply stop the clock. But, if the player let the clock go past an hour, they lost a chance to win that prize. When the player decided to stop the clock, they won the prize that is hidden by the later hour. The hours contained nine prizes, one car and two "jackpot" spaces, which were worth an increasing jackpot starting at $5,000 which increased $500 for each time not won. In the first game, the player stopped between 4 and 5 and won a trip to Hawaii. If she had waited until between 5 and 6, she would have won the jackpot. And notice I said "first game". Unfortunately, they go back and do this all over again. It was pretty painful to watch once, and then you realize you're only halfway through. It had some cute ideas, but they don't make a very interesting game. This Waiting Game truly does suck, and I think I'll be watching Hungry Hungry Hippos instead. This pilot has been viewed 1628 times since October 6, 2008 and was last modified on Jan 12, 2010 22:13 ET |