The Shows
(alpha sort | update sort)

Wipeout
Whose Baby
Whew!
Word Grabbers
Whodunit
Write Your Own Ticket
You're Putting Me On
You Bet Your Life (1991)
You Bet Your Life (1988)
Shoot the Works
Shoot for the Stars
Shopping Spree
Sharaize
Scrabble (1990)
Show Me
Second Guessers
Second Honeymoon
Spellbinders
Spin-Off
Split Decision
Says Who?
Smart Money
Simon Says
Smart Alecks
Showoffs
Pyramid (1997)
People On TV
Play For Keeps
Play Your Hunch
Party Line
PDQ
Oddball
100%
Pot O' Gold
Pressure Point
Razzle Dazzle
Riddlers
Quick as a Flash
A Question of Scruples
Pyramid (1996)
Star Cluster
Run For The Money
Talking Pictures (1976)
Tic Tac Dough
Tie-Up
Top Secret
Three of a Kind
The Waiting Game
The Plot Thickens
The Price Is Right (1972)
Twenty One (1982)
Twenty Questions
What's On Your Mind
Wheel of Fortune
What Do You Want?
We've Got Your Number
Twisters
Up and Over
The Love Experts
The Honeymoon Game
Tell It to Groucho
Temptation (1981)
Now You See It (1986)
Talking Pictures (1968)
Strictly Confidential
TKO
$10,000 Sweep
The Better Sex
The Couples Race
The Fashion Show
The Choice Is Yours
The Buck Stops Here
The Big Money
The Big Payoff
Star Play
Nothing But the Truth
Change Partners
Child's Play
Combination Lock (1996)
The Challengers (1974)
Chain Letter (1964)
Celebrity Doubletalk
Celebrity Secrets
Celebrity Sweepstakes
Comedy Club
Concentration (1985)
Crossword
Decisions, Decisions
Dollar a Second
Countdown (1990)
Countdown (1974)
The Confidence Game
Cop Out
Celebrity Billiards
Caught in the Act
Beat The Genius
Beat The Odds (1962)
Beat The Odds (1975)
Be What You Want
Bamboozle
ABC Carnival '74
Across the Board
Baloney
Bedtime Stories
Big Spenders
Call My Bluff
Card Sharks (1996)
Casino
Bullseye
Body Talk
Blank Check
Body Language
Duel in the Daytime
Fast Friends
Match Game (1962)
Match Game (1973)
Match Game (1990)
M'ama Non M'ama
Let's Make a Deal (1990)
Keynotes (1986)
King of the Hill
Let's Make a Deal (1963)
Match Game (1996)
MatchGame (2008)
Money Words
Moneymaze
Monopoly (1987)
Money in the Blank
Monday Night QB
Mindreaders
Missing Links
Key Witness
Jumble
Going, Going, Gone!
Head of the Class
High Rollers
Get Rich Quick
Finish Line (1990)
$50,000 a Minute
Finish Line (1975)
Hollywood Squares (1965)
Hollywood Squares (1985)
Jackpot (1984)
Jeopardy (1977)
Jokers Wild
How Do You Like Your Eggs?
House to House
Hot Numbers
Hot Potato
$64,000 Question (2000)

The Links

Show a Random Pilot
Show Unreviewed Pilots
Bob Stewart Flow Chart

We've Got Your Number


Producer: Jack Barry
Host: Jack Barry
Announcer: Johnny Jacobs
Taping Info: May 13, 1975, Los Angeles
Made it to Air: No
Other Pilots: The slate said Pilot 'B', so there's probably a Pilot 'A' out there somewhere.
Availability: Shokus Video #845, "Lost Game Show Pilots"

We've Got Your Number is a dice-based general knowledge that feels like a knock-off of High Rollers. Jack Barry, whose The Joker's Wild will go off the air the following month, is the producer and the host. As per any mid-70's game show, there's lots of dark orange. As a bonus, there's two eight foot dice and some chandeliers.

Two players are asked a general knowledge question. The person who answers the question correctly then presses a button which controls two dice. Based on the roll of the dice, you place that number in any of four positions. The object is to place the numbers from low-to-high with your successful rolls. For example, the first roll is a four, and is placed in the grid on the bottom like the example on the left. On the second roll, an eight is rolled, which can be placed in any of the other three slots as shown on the right. Rolling a number that can not be placed, either because it is a repeat roll or placing it would not fit the top-to-bottom placing, loses the game. Also, after successfully placing a number, a player may "freeze", which forces the other player to both answer questions correctly and successfully place one more number than the player freezing has played. Winning two games out of three won you a prize (in this case a trip to Europe) and a chance at the bonus game.


The bonus game was pretty nice. The object is to roll seven sets of dice without repeating a number. As a help, a roll of 7 can be changed into any number you want. You start with $200 and this amount is doubled after every successful roll. After each roll, you have the chance to stop and take what you have or risk what you've earned on the next roll. After 7 successful rolls, you would be $25,600 richer. Unlike the main game, you rolled the dice yourself, and unlike the original High Rollers, this game had mastered the moving table technology to get the dice back to the player rather than using the Ruta Lee acrylic hook-o-matic.

However, what caused me to not consider this a great game was the rather high chance of undeservedly losing the game. I checked the odds of the various dice rolls, and you have an 1/6 chance of losing on the second roll, assuming that 5 or below would go in the bottom slot and 9 or above would go in the top slot:

Losing Rolls
First Roll Odds of First Roll Second Roll Odds of 1st and 2nd Roll
2 1/36 2 1/1,296
3 2/36 2 or 3 6/1,296
4 3/36 2, 3 or 4 18/1,296
5 4/36 2, 3, 4 or 5 40/1,296
6 5/36 6 25/1,296
7 6/36 7 36/1,296
8 5/36 8 25/1,296
9 4/36 9, 10, 11 or 12 40/1,296
10 3/36 10, 11 or 12 18/1,296
11 2/36 11 or 12 6/1,296
12 1/36 12 1/1,296
Total     216/1,296


If you get by the second die roll, you still have another 21% chance of losing on the third roll (I'll spare you the math). But if you pass on the second roll, your opponent has a 63% chance of beating you. A simple way to rectify this is to not cause a loss if your roll worked as long as you answered the question and not allow freezing or passing. Answer the question, roll the dice. If it doesn't work, no harm, no foul.

I really liked this game, it's too bad the main game is a little too flawed for my taste. If I was to do it, I would not allow passes, not make a bad roll lose a game, and create an accumulating pot like Tic-Tac-Dough of something like $100 a question that you win when you finally clear the board. Also, I would let the players roll dice in the main game as well. Something about a Jack Barry game with electronic dice that worries me a bit.


Get blinded by all the shiny, reflective objects on We've Got Your Number.

Here's the massive set.

And your host, Jack Barry.

He rolls a 4.

And he'll place it in the lowest slot.

You've won the main game, now let's move on to the gameroom (that's what they called it).

So far, so good in the bonus game.

Dan Enright gets a credit here. If this had made it to air, it would have been the first domestic credit for Enright since the scandals.


This pilot has been viewed 4633 times since October 6, 2008 and was last modified on Dec 12, 2009 14:46 ET
Feedback? Contact me at usgs-pilot at the usgameshows dot net domain